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AI Insights · Timothy · October 2021

Top 5 Sports Games on Android in Costa Rica - Q3 2021

Explore the performance of the top 5 sports games on Android in Costa Rica during Q3 2021, including insights on weekly downloads, revenue, and active users.

Top 5 Sports Games on Android in Costa Rica - Q3 2021

In the third quarter of 2021, the top 5 sports games on the Android platform in Costa Rica showcased varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:

eFootball™ 2024 by KONAMI saw a fluctuating trend in weekly revenue, starting from around $2.7K at the end of June and gradually declining to approximately $1.4K by the end of September. Weekly downloads for the game remained relatively stable, ranging between 643 and 824 throughout the quarter. The number of active users showed a slight increase, peaking at around 44.2K in mid-July and ending the quarter at approximately 42.6K.

8 Ball Pool from Miniclip.com experienced a decrease in weekly revenue, beginning at about $2K and dropping to $1.2K by the end of September. Weekly downloads also showed a downward trend, starting at around 6.5K and ending the quarter at approximately 4.9K. The game maintained a consistent number of active users, fluctuating between 48.7K and 54.7K.

EA SPORTS FC™ Mobile Soccer by ELECTRONIC ARTS had a stable weekly revenue, with minor fluctuations, starting at $1.3K and peaking at $2K by the end of September. Weekly downloads showed a similar trend, ranging from 1.5K to 2.2K. The game’s active users remained consistent, peaking at around 86.5K in mid-August and ending the quarter at approximately 78.1K.

Dream League Soccer 2024 by First Touch Games Ltd. had a modest weekly revenue, beginning at $709 and fluctuating throughout the quarter, ending at $360. Weekly downloads varied, peaking at around 1.9K in early August and ending the quarter at approximately 1.9K. The active users for the game remained relatively stable, ranging from 21.7K to 23.8K.

Captain Tsubasa: Dream Team by KLab saw a significant drop in weekly revenue, starting at $646 and declining to $128 by the end of September. Weekly downloads remained low but steady, ranging from 56 to 84. The game’s active users also exhibited minimal fluctuations, with numbers hovering between 200 and 231 throughout the quarter.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021